Ranked run

Treasure Hunter

Run 88zd76biuilvpo0 · Jul 26, 2026, 9:18 AM

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Patch unknownUpdated Jul 26, 2026, 12:56 PM10 observed rounds
Outcomeunknown
Record55
MMR1834?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:56 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal150
On Battle Start

Gain a random Uncommon trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Runerock

Rock

Tier 2 · Cost 20

Cooldown8s
Multicast
Shield140
On Cast

Remove 15 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmite · Sunsage · Lignite
  • Rock × 2Magmite · Runerock

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Lignite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,164 rounds together · 62% round win association1,164 observed win/loss round results
  • Magmite + Runerock507 rounds together · 62% round win association507 observed win/loss round results
  • Draconarch + Wishwash377 rounds together · 58% round win association377 observed win/loss round results
  • Lignite + Magmite363 rounds together · 48% round win association363 observed win/loss round results
  • Runerock + Sunsage262 rounds together · 61% round win association262 observed win/loss round results
  • Draconarch + Magmite172 rounds together · 31% round win association172 observed win/loss round results
  • Draconarch + Runerock116 rounds together · 42% round win association116 observed win/loss round results
  • Magmite + Wishwash66 rounds together · 47% round win association66 observed win/loss round results
  • Draconarch + Lignite63 rounds together · 35% round win association63 observed win/loss round results
  • Lignite + Runerock62 rounds together · 58% round win association62 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Runerock + Wishwash53 rounds together · 45% round win association53 observed win/loss round results
  • Lignite + Wishwash15 rounds together · 27% round win association15 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results
  • Sunsage + Wishwash5 rounds together · 80% round win association5 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Sunsage: 15 · Lignite: 3
  • DamageSunsage: 15 · Draconarch: 100
  • HealWishwash: 150
  • ShieldMagmite: 120 · Runerock: 140

Round inventory

Trinkets

7 trinkets · 5 types

Power Crown

Your top middle monster has +20 Damage.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Bug Net

Bug monsters in the shop cost 3 less.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Band

Give the first monster you buy each day +20 Damage.