Ranked run

Monster Ranger

Run 4hlntds9jn2rgsu · Jul 26, 2026, 10:02 AM

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Patch unknownUpdated Jul 26, 2026, 12:56 PM11 observed rounds
Outcomeunknown
Record74
MMR1673?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:56 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Gildshell · Bumblebolt · Velocect · Formiqueen
  • Electric × 2Electranade · Bumblebolt

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,492 rounds together · 58% round win association3,492 observed win/loss round results
  • Formiqueen + Velocect3,258 rounds together · 53% round win association3,258 observed win/loss round results
  • Electranade + Velocect2,057 rounds together · 55% round win association2,057 observed win/loss round results
  • Bumblebolt + Formiqueen1,780 rounds together · 56% round win association1,780 observed win/loss round results
  • Boomagon + Velocect1,498 rounds together · 48% round win association1,498 observed win/loss round results
  • Boomagon + Formiqueen1,459 rounds together · 55% round win association1,459 observed win/loss round results
  • Boomagon + Gildshell988 rounds together · 43% round win association988 observed win/loss round results
  • Gildshell + Velocect896 rounds together · 53% round win association896 observed win/loss round results
  • Boomagon + Bumblebolt865 rounds together · 52% round win association865 observed win/loss round results
  • Formiqueen + Electranade778 rounds together · 52% round win association778 observed win/loss round results
  • Bumblebolt + Electranade608 rounds together · 64% round win association608 observed win/loss round results
  • Boomagon + Electranade574 rounds together · 45% round win association574 observed win/loss round results
  • Bumblebolt + Gildshell515 rounds together · 50% round win association515 observed win/loss round results
  • Electranade + Gildshell363 rounds together · 59% round win association363 observed win/loss round results
  • Formiqueen + Gildshell348 rounds together · 63% round win association348 observed win/loss round results

Team toolkit

  • DamageGildshell: 1 · Bumblebolt: 9 · Boomagon: 40 · Velocect: 13 · Formiqueen: 60
  • ShockElectranade: 25 · Bumblebolt: 3

Round inventory

Trinkets

4 trinkets · 2 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2

Your top middle monster has +20 Damage.