Ranked run

Mad Scientist

Run yn4taq5x0vkbl9m · Jul 9, 2026, 11:34 AM

Back to profile
Patch unknownUpdated Jul 25, 2026, 12:40 PM1 observed rounds
Outcomeunknown
Record01
MMR1563?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 16

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:40 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast3
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Ally behind apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Gaiadrasil

Grass

Tier 5 · Cost 60

Cooldown3s
Multicast

Exact level stats unavailable.

Ongoing

Has additional Damage equal to 100% of the total Damage of adjacent allies. (Except other Gaiadrasil)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+60% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Celestia · Onsetra
  • Grass × 2Dryadell · Gaiadrasil

Ability text matches

  • Dryadell references GrassTrigger the Grass ally above.Potential interaction with Gaiadrasil.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Dryadell + Gaiadrasil522 rounds together · 65% round win association522 observed win/loss round results
  • Gaiadrasil + Onsetra396 rounds together · 68% round win association396 observed win/loss round results
  • Dryadell + Onsetra375 rounds together · 67% round win association375 observed win/loss round results
  • Ironcore + Onsetra281 rounds together · 51% round win association281 observed win/loss round results
  • Celestia + Dryadell126 rounds together · 75% round win association126 observed win/loss round results
  • Celestia + Onsetra108 rounds together · 63% round win association108 observed win/loss round results
  • Galvanine + Onsetra95 rounds together · 49% round win association95 observed win/loss round results
  • Dryadell + Galvanine82 rounds together · 52% round win association82 observed win/loss round results
  • Dryadell + Ironcore67 rounds together · 46% round win association67 observed win/loss round results
  • Celestia + Gaiadrasil51 rounds together · 71% round win association51 observed win/loss round results
  • Celestia + Galvanine34 rounds together · 50% round win association34 observed win/loss round results
  • Gaiadrasil + Galvanine25 rounds together · 64% round win association25 observed win/loss round results
  • Celestia + Ironcore23 rounds together · 57% round win association23 observed win/loss round results
  • Gaiadrasil + Ironcore9 rounds together · 56% round win association9 observed win/loss round results

Team toolkit

  • DamageCelestia: 130 · Dryadell: 70 · Ironcore: 30 · Onsetra: 200 · Galvanine: 30
  • ShockGalvanine: 18

Round inventory

Trinkets

16 trinkets · 10 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3

On Victory Gain $8.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 2

Your monsters have +3% for each trinket you have.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.