Ranked run

Shopkeeper

Run o7cpgzns6371alq · Jul 27, 2026, 11:12 PM

Back to profile
Patch unknownUpdated Jul 27, 2026, 11:20 PM7 observed rounds
Outcomeunknown
Record34
MMR1358?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 11:20 PM6 board slots3 trinkets
6 of 6board slots filled
Slot 1Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
On Cast

+2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 4Electranade · Humbolt · Pylong · Bumblebolt
  • Bug × 2Bumblebolt · Velocect
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Humbolt, Pylong, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,417 rounds together · 58% round win association3,417 observed win/loss round results
  • Electranade + Velocect1,984 rounds together · 55% round win association1,984 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Pylong + Velocect824 rounds together · 49% round win association824 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Bumblebolt + Electranade588 rounds together · 64% round win association588 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Bumblebolt + Pylong570 rounds together · 55% round win association570 observed win/loss round results
  • Humbolt + Pylong558 rounds together · 51% round win association558 observed win/loss round results
  • Electranade + Pylong444 rounds together · 46% round win association444 observed win/loss round results
  • Bumblebolt + Humbolt372 rounds together · 52% round win association372 observed win/loss round results
  • Electranade + Humbolt321 rounds together · 49% round win association321 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Humbolt: 30 · Pylong: 1 · Bumblebolt: 6 · Velocect: 20
  • ShockElectranade: 25 · Humbolt: 1 · Pylong: 15 · Bumblebolt: 2

Round inventory

Trinkets

3 trinkets · 3 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Treasure Map

Your next Trinket gift choices are 1 rarity tier higher.