Ranked run
Lucky Girl
Run dgbr82ohercpj7g · Jul 27, 2026, 9:54 AM
Patch unknownUpdated Jul 27, 2026, 1:05 PM8 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 4
Round result: loss
Patch unknownUpdated Jul 27, 2026, 1:05 PM3 board slots3 trinkets
3 of 6board slots filled
Slot 1Level 2

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn8
Shield80
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn4
Shield40
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 3 · Shiny

Sunsage
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn18
Damage18
On Battle Start
For each Fire ally, this gains +24% Cooldown Speed permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Magmite · Sunsage
Ability text matches
- Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite, Magmite.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Magmite + Sunsage1,139 rounds together · 62% round win association1,139 observed win/loss round results
Team toolkit
- BurnMagmite: 8 · Magmite: 4 · Sunsage: 18
- DamageSunsage: 18
- ShieldMagmite: 80 · Magmite: 40
Round inventory
Trinkets
3 trinkets · 2 types

Gold Nugget
At the start of each day, gain $3.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.
