Ranked run

Monster Ranger

Run 08axai1bwx5zg80 · Jul 16, 2026, 12:25 PM

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Patch unknownUpdated Jul 25, 2026, 9:23 AM3 observed rounds
Outcomeunknown
Record03
MMR1979?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 9:23 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast8
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Humbolt · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore892 rounds together · 48% round win association892 observed win/loss round results
  • Galvanine + Ironcore625 rounds together · 48% round win association625 observed win/loss round results
  • Dracana + Ironcore276 rounds together · 49% round win association276 observed win/loss round results
  • Dracana + Galvanine226 rounds together · 48% round win association226 observed win/loss round results
  • Galvanine + Humbolt221 rounds together · 49% round win association221 observed win/loss round results
  • Dracana + Humbolt148 rounds together · 56% round win association148 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Ironcore: 30 · Humbolt: 45 · Dracana: 10 · Galvanine: 30 · Ironcore: 30
  • ShockHumbolt: 1 · Galvanine: 18

Round inventory

Trinkets

15 trinkets · 11 types

Hero's Sword

Your monsters have +12 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Market License × 2

Increase shop rank by 1.

Gold Bar

At the start of each day, gain $10.

Power Crown × 3

Your top middle monster has +20 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Barbell

+5000 HP