Ranked run

Lucky Girl

Run r2ie3j2avy1zwpq · Jul 25, 2026, 7:39 PM

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Patch unknownUpdated Jul 26, 2026, 3:05 PM2 observed rounds
Outcomeunknown
Record11
MMR1595?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 16

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 3:05 PM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown2s
Multicast2
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Galvanine · Humbolt
  • Flying × 2Humbolt · Plunderbird
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore877 rounds together · 48% round win association877 observed win/loss round results
  • Galvanine + Ironcore606 rounds together · 48% round win association606 observed win/loss round results
  • Cherubble + Plunderbird419 rounds together · 59% round win association419 observed win/loss round results
  • Clawnetic + Ironcore379 rounds together · 49% round win association379 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Clawnetic + Humbolt272 rounds together · 48% round win association272 observed win/loss round results
  • Cherubble + Humbolt245 rounds together · 54% round win association245 observed win/loss round results
  • Galvanine + Humbolt220 rounds together · 49% round win association220 observed win/loss round results
  • Ironcore + Plunderbird212 rounds together · 47% round win association212 observed win/loss round results
  • Humbolt + Plunderbird175 rounds together · 47% round win association175 observed win/loss round results
  • Clawnetic + Galvanine172 rounds together · 47% round win association172 observed win/loss round results
  • Galvanine + Plunderbird156 rounds together · 56% round win association156 observed win/loss round results
  • Cherubble + Clawnetic150 rounds together · 39% round win association150 observed win/loss round results
  • Cherubble + Galvanine126 rounds together · 41% round win association126 observed win/loss round results
  • Clawnetic + Plunderbird68 rounds together · 41% round win association68 observed win/loss round results

Team toolkit

  • DamageGalvanine: 30 · Ironcore: 30 · Humbolt: 40 · Plunderbird: 1 · Clawnetic: 60
  • HealPlunderbird: 35
  • ShieldCherubble: 100
  • ShockGalvanine: 18 · Humbolt: 1

Round inventory

Trinkets

18 trinkets · 13 types

Gold Trophy

On Victory Gain $8.

Market License × 3

Increase shop rank by 1.

Silver Watch × 4

When a monster levels up, it gains +15% Cooldown Speed.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Mysterious Mask

Choose a trainer and gain their ability.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Upgrade Disc

When you buy a monster, level it up and destroy this.