Ranked run

Monster Ranger

Run vrqehq4wky877en · Jul 27, 2026, 5:22 AM

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Patch unknownUpdated Jul 27, 2026, 9:41 AM4 observed rounds
Outcomeunknown
Record31
MMR2078?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 9:41 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
On Battle Start

+30 Shield and +3 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

Ally behind apply their Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Draconarch · Onsetra
  • Fire × 2Magmite · Sunsage
  • Rock × 2Cherubble · Magmite

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Formiqueen2,707 rounds together · 54% round win association2,707 observed win/loss round results
  • Formiqueen + Onsetra1,795 rounds together · 53% round win association1,795 observed win/loss round results
  • Magmite + Sunsage1,116 rounds together · 62% round win association1,116 observed win/loss round results
  • Cherubble + Onsetra1,041 rounds together · 51% round win association1,041 observed win/loss round results
  • Cherubble + Magmite532 rounds together · 48% round win association532 observed win/loss round results
  • Cherubble + Draconarch492 rounds together · 45% round win association492 observed win/loss round results
  • Formiqueen + Magmite356 rounds together · 50% round win association356 observed win/loss round results
  • Draconarch + Formiqueen208 rounds together · 45% round win association208 observed win/loss round results
  • Draconarch + Magmite156 rounds together · 29% round win association156 observed win/loss round results
  • Draconarch + Onsetra150 rounds together · 63% round win association150 observed win/loss round results
  • Magmite + Onsetra103 rounds together · 43% round win association103 observed win/loss round results
  • Cherubble + Sunsage41 rounds together · 59% round win association41 observed win/loss round results
  • Formiqueen + Sunsage27 rounds together · 63% round win association27 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results
  • Onsetra + Sunsage3 rounds together · 33% round win association3 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Sunsage: 15
  • DamageDraconarch: 100 · Onsetra: 100 · Formiqueen: 120 · Sunsage: 15
  • ShieldCherubble: 100 · Magmite: 120

Round inventory

Trinkets

12 trinkets · 6 types

Gold Trophy × 3

On Victory Gain $8.

Market License × 3

Increase shop rank by 1.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Barbell × 3

+5000 HP

Mysterious Mask

Choose a trainer and gain their ability.

Metronome

When your monster cast, they gain +10 Damage for this battle.