Ranked run

Swim Coach

Run plppfjqponjfrvj · Jul 26, 2026, 9:30 PM

Back to profile
Patch unknownUpdated Jul 27, 2026, 12:40 PM1 observed rounds
Outcomeunknown
Record01
MMR1770?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 12:40 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Aster · Dirgefin · Torrantler · Shelldra · Sirenade
  • Dragon × 2Draconarch · Shelldra

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Dirgefin, Torrantler, Shelldra, Sirenade.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Dirgefin, Shelldra, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Aster + Torrantler431 rounds together · 58% round win association431 observed win/loss round results
  • Aster + Dirgefin411 rounds together · 55% round win association411 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Aster + Draconarch350 rounds together · 57% round win association350 observed win/loss round results
  • Dirgefin + Draconarch321 rounds together · 59% round win association321 observed win/loss round results
  • Dirgefin + Shelldra308 rounds together · 50% round win association308 observed win/loss round results
  • Dirgefin + Sirenade272 rounds together · 56% round win association272 observed win/loss round results
  • Dirgefin + Torrantler227 rounds together · 53% round win association227 observed win/loss round results
  • Draconarch + Shelldra201 rounds together · 53% round win association201 observed win/loss round results
  • Draconarch + Sirenade191 rounds together · 57% round win association191 observed win/loss round results
  • Draconarch + Torrantler186 rounds together · 62% round win association186 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Dirgefin: 50 · Shelldra: 15
  • HealAster: 40 · Dirgefin: 100 · Torrantler: 200 · Shelldra: 15 · Sirenade: 200

Round inventory

Trinkets

14 trinkets · 10 types

Training Weights

+100 HP

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Market License × 2

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Fancy Sword

Your monsters have +3% for each trinket you have.