Ranked run

Lucky Girl

Run qvhuty9nglxe5jp · Jul 26, 2026, 9:08 AM

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Patch unknownUpdated Jul 26, 2026, 2:25 PM1 observed rounds
Outcomeunknown
Record01
MMR1625?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:25 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast4
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Bumblebolt · Velocect
  • Dragon × 2Boomagon · Shelldra
  • Electric × 2Frizzly · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,296 rounds together · 58% round win association3,296 observed win/loss round results
  • Boomagon + Velocect1,463 rounds together · 48% round win association1,463 observed win/loss round results
  • Frizzly + Velocect1,144 rounds together · 52% round win association1,144 observed win/loss round results
  • Boomagon + Bumblebolt839 rounds together · 52% round win association839 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Boomagon + Shelldra446 rounds together · 48% round win association446 observed win/loss round results
  • Boomagon + Frizzly440 rounds together · 43% round win association440 observed win/loss round results
  • Bumblebolt + Frizzly423 rounds together · 55% round win association423 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Ironcore + Shelldra165 rounds together · 46% round win association165 observed win/loss round results
  • Shelldra + Velocect160 rounds together · 46% round win association160 observed win/loss round results
  • Frizzly + Shelldra74 rounds together · 42% round win association74 observed win/loss round results
  • Bumblebolt + Shelldra67 rounds together · 46% round win association67 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Bumblebolt: 9 · Ironcore: 30 · Boomagon: 40 · Shelldra: 15 · Velocect: 13
  • HealShelldra: 15
  • ShockFrizzly: 16 · Bumblebolt: 3

Round inventory

Trinkets

13 trinkets · 10 types

Gold Nugget × 3

At the start of each day, gain $3.

Wood Sword

Your monsters have +5 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Bug Net

Bug monsters in the shop cost 3 less.

Dryad's Charm

+30% HP

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.