Ranked run

Lucky Girl

Run mt6lo6ssxxr4650 · Jul 27, 2026, 6:30 PM

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Patch unknownUpdated Jul 28, 2026, 11:21 AM1 observed rounds
Outcomeunknown
Record01
MMR1265?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 11:21 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Bumblebolt · Humbolt · Joltail
  • Bug × 2Bumblebolt · Velocect
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Humbolt, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,417 rounds together · 58% round win association3,417 observed win/loss round results
  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
  • Bumblebolt + Cherubble1,033 rounds together · 57% round win association1,033 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Bumblebolt + Joltail763 rounds together · 55% round win association763 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Bumblebolt + Humbolt372 rounds together · 52% round win association372 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Cherubble + Humbolt244 rounds together · 55% round win association244 observed win/loss round results
  • Cherubble + Joltail244 rounds together · 52% round win association244 observed win/loss round results
  • Humbolt + Joltail217 rounds together · 50% round win association217 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Velocect: 13 · Humbolt: 54 · Ironcore: 30 · Joltail: 3
  • ShieldCherubble: 100
  • ShockBumblebolt: 3 · Humbolt: 5 · Joltail: 12

Round inventory

Trinkets

10 trinkets · 6 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.