Ranked run

Monster Ranger

Run 8nkym96wjjayzaf · Jul 26, 2026, 1:28 PM

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Patch unknownUpdated Jul 26, 2026, 2:45 PM10 observed rounds
Outcomeunknown
Record55
MMR1777?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:45 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn54
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 5Magmalith · Magmite · Coalem · Sunsage · Pyronade
  • Rock × 3Magmite · Coalem · Cherubble

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Magmite, Coalem, Pyronade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,139 rounds together · 62% round win association1,139 observed win/loss round results
  • Pyronade + Magmite937 rounds together · 60% round win association937 observed win/loss round results
  • Magmalith + Magmite698 rounds together · 46% round win association698 observed win/loss round results
  • Cherubble + Coalem591 rounds together · 43% round win association591 observed win/loss round results
  • Cherubble + Pyronade573 rounds together · 48% round win association573 observed win/loss round results
  • Cherubble + Magmite563 rounds together · 48% round win association563 observed win/loss round results
  • Cherubble + Magmalith503 rounds together · 44% round win association503 observed win/loss round results
  • Coalem + Magmalith461 rounds together · 38% round win association461 observed win/loss round results
  • Pyronade + Magmalith410 rounds together · 48% round win association410 observed win/loss round results
  • Pyronade + Sunsage381 rounds together · 63% round win association381 observed win/loss round results
  • Coalem + Magmite333 rounds together · 43% round win association333 observed win/loss round results
  • Coalem + Pyronade194 rounds together · 37% round win association194 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Coalem + Sunsage7 rounds together · 43% round win association7 observed win/loss round results

Team toolkit

  • BurnMagmalith: 10 · Magmite: 12 · Coalem: 40 · Sunsage: 15 · Pyronade: 54
  • DamageSunsage: 15
  • ShieldMagmite: 120 · Coalem: 900 · Cherubble: 100

Round inventory

Trinkets

7 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Power Crown

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Fire Orb

Your Fire monsters have +3 Burn.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.