Ranked run

Lucky Girl

Run avv8jt3k1yom3cx · Jul 25, 2026, 4:59 PM

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Patch unknownUpdated Jul 26, 2026, 12:11 PM2 observed rounds
Outcomeunknown
Record11
MMR1808?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:11 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Cicadence · Formiqueen · Velocect · Bumblebolt

Ability text matches

  • Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Formiqueen, Velocect, Bumblebolt.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,417 rounds together · 58% round win association3,417 observed win/loss round results
  • Formiqueen + Velocect3,194 rounds together · 53% round win association3,194 observed win/loss round results
  • Cherubble + Formiqueen2,809 rounds together · 54% round win association2,809 observed win/loss round results
  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Bumblebolt + Formiqueen1,754 rounds together · 56% round win association1,754 observed win/loss round results
  • Cicadence + Velocect1,744 rounds together · 52% round win association1,744 observed win/loss round results
  • Cicadence + Formiqueen1,669 rounds together · 55% round win association1,669 observed win/loss round results
  • Cherubble + Cicadence1,084 rounds together · 54% round win association1,084 observed win/loss round results
  • Bumblebolt + Cherubble1,033 rounds together · 57% round win association1,033 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Bumblebolt + Cicadence710 rounds together · 56% round win association710 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Cicadence + Ironcore158 rounds together · 46% round win association158 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Formiqueen: 180 · Ironcore: 30 · Velocect: 25 · Bumblebolt: 9
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

10 trinkets · 8 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.