Ranked run

Lucky Girl

Run avv8jt3k1yom3cx · Jul 25, 2026, 4:59 PM

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Patch unknownUpdated Jul 26, 2026, 12:11 PM2 observed rounds
Outcomeunknown
Record11
MMR1808?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:11 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Cicadence · Formiqueen · Velocect · Bumblebolt

Ability text matches

  • Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Formiqueen, Velocect, Bumblebolt.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,296 rounds together · 58% round win association3,296 observed win/loss round results
  • Formiqueen + Velocect3,086 rounds together · 53% round win association3,086 observed win/loss round results
  • Cherubble + Formiqueen2,707 rounds together · 54% round win association2,707 observed win/loss round results
  • Cherubble + Velocect2,090 rounds together · 53% round win association2,090 observed win/loss round results
  • Cicadence + Velocect1,687 rounds together · 52% round win association1,687 observed win/loss round results
  • Bumblebolt + Formiqueen1,680 rounds together · 57% round win association1,680 observed win/loss round results
  • Cicadence + Formiqueen1,587 rounds together · 54% round win association1,587 observed win/loss round results
  • Cherubble + Cicadence1,032 rounds together · 54% round win association1,032 observed win/loss round results
  • Bumblebolt + Cherubble982 rounds together · 57% round win association982 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Bumblebolt + Cicadence689 rounds together · 56% round win association689 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Cicadence + Ironcore154 rounds together · 46% round win association154 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Formiqueen: 180 · Ironcore: 30 · Velocect: 25 · Bumblebolt: 9
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

11 trinkets · 9 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Mega Duplicator

Gain 2 additional copies of the next Trinket you get from a gift.