Ranked run

Lucky Girl

Run fisutpi95sddn9k · Jul 22, 2026, 1:01 AM

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Patch unknownUpdated Jul 25, 2026, 8:21 AM8 observed rounds
Outcomeunknown
Record35
MMR2591?
Tierplatinum

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 8:21 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +82% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Formiqueen · Velocect
  • Electric × 2Bumblebolt · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,288 rounds together · 58% round win association3,288 observed win/loss round results
  • Formiqueen + Velocect3,068 rounds together · 53% round win association3,068 observed win/loss round results
  • Bumblebolt + Formiqueen1,674 rounds together · 57% round win association1,674 observed win/loss round results
  • Joltail + Velocect1,558 rounds together · 54% round win association1,558 observed win/loss round results
  • Ironcore + Velocect769 rounds together · 48% round win association769 observed win/loss round results
  • Bumblebolt + Joltail757 rounds together · 55% round win association757 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Formiqueen + Joltail431 rounds together · 51% round win association431 observed win/loss round results
  • Ironcore + Joltail354 rounds together · 52% round win association354 observed win/loss round results
  • Draconarch + Formiqueen208 rounds together · 45% round win association208 observed win/loss round results
  • Draconarch + Ironcore74 rounds together · 61% round win association74 observed win/loss round results
  • Draconarch + Velocect73 rounds together · 38% round win association73 observed win/loss round results
  • Draconarch + Joltail28 rounds together · 57% round win association28 observed win/loss round results
  • Bumblebolt + Draconarch19 rounds together · 37% round win association19 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 6 · Formiqueen: 120 · Velocect: 25 · Ironcore: 30 · Joltail: 3 · Draconarch: 100
  • ShockBumblebolt: 2 · Joltail: 12

Round inventory

Trinkets

8 trinkets · 6 types

Wood Sword × 2

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2

On Victory Gain $8.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.