Ranked run

Monster Ranger

Run yap3oqqntwxlee5 · Jul 26, 2026, 8:34 AM

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Patch unknownUpdated Jul 26, 2026, 12:56 PM11 observed rounds
Outcomeunknown
Record65
MMR1849?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:56 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 2

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage300
Ongoing

Adjacent allies with no abilities have +4 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Frizzly
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Frizzly + Velocect1,171 rounds together · 52% round win association1,171 observed win/loss round results
  • Stellagon + Velocect936 rounds together · 46% round win association936 observed win/loss round results
  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Pylong + Velocect840 rounds together · 49% round win association840 observed win/loss round results
  • Ironcore + Velocect793 rounds together · 47% round win association793 observed win/loss round results
  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Frizzly + Ironcore409 rounds together · 43% round win association409 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Humbolt + Stellagon318 rounds together · 52% round win association318 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Pylong + Stellagon234 rounds together · 49% round win association234 observed win/loss round results
  • Frizzly + Stellagon91 rounds together · 45% round win association91 observed win/loss round results

Team toolkit

  • DamageStellagon: 300 · Velocect: 25 · Ironcore: 30 · Humbolt: 45 · Pylong: 1 · Frizzly: 1
  • ShockHumbolt: 1 · Pylong: 15 · Frizzly: 24

Round inventory

Trinkets

13 trinkets · 10 types

Hero's Sword

Your monsters have +12 Damage.

Gold Trophy

On Victory Gain $8.

Market License × 2

Increase shop rank by 1.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Razor Beak × 3

Your Flying monsters have +1 Multicast.

Haste Orb

Your monsters have +15% Cooldown Speed.