Ranked run
Swim Coach
Run aizybnr1rrdepgs · Jul 14, 2026, 10:11 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 27
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this and gain +540 Shield permanently.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
Increase next day's Item limit by 3.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random Rare trinket.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this and gain +540 Shield permanently.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
Increase next day's Item limit by 3.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Berroon + Coalem786 rounds together · 66% round win association786 observed win/loss round results
- Berroon + Wishwash320 rounds together · 67% round win association320 observed win/loss round results
- Coalem + Wishwash208 rounds together · 66% round win association208 observed win/loss round results
Team toolkit
- BurnCoalem: 240 · Coalem: 240 · Coalem: 240
- DamageBerroon: 40 · Berroon: 40
- HealWishwash: 300
- ShieldCoalem: 5,400 · Coalem: 5,400 · Coalem: 5,400
Round inventory
Trinkets
145 trinkets · 32 types

Gold Nugget
At the start of each day, gain $3.

Gold Trophy × 2
On Victory Gain $8.

Membership Card
When you buy an item, +1 free rerolls.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown × 3
Your top middle monster has +20 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Bug Net
Bug monsters in the shop cost 3 less.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Market License × 2
Increase shop rank by 1.

Fire Orb
Your Fire monsters have +3 Burn.

Silver Watch × 9
When a monster levels up, it gains +15% Cooldown Speed.

Power Bell × 8
Monsters in your shop have +25 Damage.

Ancient Plume × 7
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Warhorn × 12
On Battle Start Your monsters gain +10 Damage permanently.

Mega Upgrade Disc
The next monster to reach level 3 is leveled up again, then destroy this.

Barbell × 13
+5000 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.

Terrarium × 6
Your Bug monsters have +20% Damage.

Fancy Sword × 16
Your monsters have +3% for each trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Sapphire Amulet × 10
You receive 25% more Heal.

Topaz Amulet × 11
You receive 25% more Shield.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Speed Crest × 7
Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone × 9
When your monsters gain stats, they gain +80% more (except Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

Haste Crown × 10
Your top middle monster has +30% Cooldown Speed.

Mighty Bell × 3
Monsters in your shop have +200 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Mysterious Mask
Choose a trainer and gain their ability.
