Ranked run

Monster Ranger

Run d7g0cjqamwnrv7r · Jul 23, 2026, 2:40 AM

Back to profile
Patch unknownUpdated Jul 25, 2026, 12:50 PM1 observed rounds
Outcomeunknown
Record01
MMR1812?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:50 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Formiqueen · Bumblebolt
  • Electric × 3Pylong · Humbolt · Bumblebolt
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Humbolt, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,366 rounds together · 58% round win association3,366 observed win/loss round results
  • Formiqueen + Velocect3,145 rounds together · 53% round win association3,145 observed win/loss round results
  • Bumblebolt + Formiqueen1,719 rounds together · 57% round win association1,719 observed win/loss round results
  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Pylong + Velocect822 rounds together · 49% round win association822 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Bumblebolt + Pylong564 rounds together · 55% round win association564 observed win/loss round results
  • Formiqueen + Pylong562 rounds together · 50% round win association562 observed win/loss round results
  • Humbolt + Pylong555 rounds together · 51% round win association555 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Bumblebolt + Humbolt368 rounds together · 52% round win association368 observed win/loss round results
  • Formiqueen + Humbolt187 rounds together · 53% round win association187 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Velocect: 13 · Formiqueen: 120 · Humbolt: 40 · Ironcore: 30 · Bumblebolt: 9
  • ShockPylong: 15 · Humbolt: 1 · Bumblebolt: 3

Round inventory

Trinkets

16 trinkets · 8 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Metronome × 3

When your monster cast, they gain +10 Damage for this battle.

Terrarium × 3

Your Bug monsters have +20% Damage.