Ranked run

Monster Ranger

Run ldk0pe2fbdz0gy1 · Jul 26, 2026, 11:16 AM

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Patch unknownUpdated Jul 26, 2026, 2:10 PM2 observed rounds
Outcomeunknown
Record20
MMR1639?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:10 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage120
On Victory

This and Common allies gain +24 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Bumblebolt · Formiqueen · Velocect · Brawlmantis

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,296 rounds together · 58% round win association3,296 observed win/loss round results
  • Formiqueen + Velocect3,086 rounds together · 53% round win association3,086 observed win/loss round results
  • Cherubble + Formiqueen2,707 rounds together · 54% round win association2,707 observed win/loss round results
  • Cherubble + Velocect2,090 rounds together · 53% round win association2,090 observed win/loss round results
  • Bumblebolt + Formiqueen1,680 rounds together · 57% round win association1,680 observed win/loss round results
  • Brawlmantis + Velocect1,408 rounds together · 57% round win association1,408 observed win/loss round results
  • Bumblebolt + Cherubble982 rounds together · 57% round win association982 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Brawlmantis + Bumblebolt598 rounds together · 59% round win association598 observed win/loss round results
  • Brawlmantis + Formiqueen542 rounds together · 58% round win association542 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Brawlmantis + Cherubble299 rounds together · 55% round win association299 observed win/loss round results
  • Brawlmantis + Ironcore30 rounds together · 77% round win association30 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Formiqueen: 180 · Velocect: 25 · Ironcore: 30 · Brawlmantis: 120
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

9 trinkets · 6 types

Power Band × 2

Give the first monster you buy each day +20 Damage.

Wood Sword × 3

Your monsters have +5 Damage.

Gold Trophy

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.