Ranked run
Swim Coach
Run ujxavjltl5pa0x6 · Jul 28, 2026, 4:17 AM
Patch unknownUpdated Jul 28, 2026, 10:25 AM14 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: win
Patch unknownUpdated Jul 28, 2026, 10:25 AM3 board slots0 trinkets
3 of 6board slots filled
Slot 1Level 1

Plunderbird
FlyingWater
Tier 2 · Cost 30
Cooldown5s
Multicast2
Damage1
Heal25
On Cast
Gain $1.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Venopuff
Toxic
Tier 1 · Cost 15
Cooldown3.5s
Multicast—
Poison4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Joltail + Plunderbird341 rounds together · 49% round win association341 observed win/loss round results
- Plunderbird + Venopuff172 rounds together · 47% round win association172 observed win/loss round results
- Joltail + Venopuff141 rounds together · 57% round win association141 observed win/loss round results
Team toolkit
- DamagePlunderbird: 1 · Joltail: 1
- HealPlunderbird: 25
- PoisonVenopuff: 4
- ShockJoltail: 4
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
