Ranked run

Redhead

Run rifmmu27d3egnpj · Jul 27, 2026, 2:48 PM

Back to profile
Patch unknownUpdated Jul 27, 2026, 3:41 PM8 observed rounds
Outcomeunknown
Record71
MMR1515?
Tierdiamond

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 3:41 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Stalagrove

GrassRock

Tier 3 · Cost 35

Cooldown5.5s
Multicast
Shield60
Ability / passive

When you receive shield, this gains Damage for this battle equal to 15% of the amount shielded.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Runerock

Rock

Tier 2 · Cost 20

Cooldown8s
Multicast
Shield280
On Cast

Remove 30 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Flarilisk

Fire

Tier 4 · Cost 60

Cooldown8s
Multicast
Burn10
On Victory

Evolve.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmite · Sunsage · Flarilisk
  • Rock × 3Magmite · Stalagrove · Runerock

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Flarilisk.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Magmite + Runerock499 rounds together · 62% round win association499 observed win/loss round results
  • Formiqueen + Magmite374 rounds together · 50% round win association374 observed win/loss round results
  • Formiqueen + Runerock333 rounds together · 56% round win association333 observed win/loss round results
  • Runerock + Sunsage254 rounds together · 61% round win association254 observed win/loss round results
  • Runerock + Stalagrove243 rounds together · 53% round win association243 observed win/loss round results
  • Magmite + Stalagrove95 rounds together · 46% round win association95 observed win/loss round results
  • Formiqueen + Stalagrove84 rounds together · 40% round win association84 observed win/loss round results
  • Flarilisk + Magmite29 rounds together · 69% round win association29 observed win/loss round results
  • Formiqueen + Sunsage27 rounds together · 63% round win association27 observed win/loss round results
  • Flarilisk + Runerock10 rounds together · 30% round win association10 observed win/loss round results
  • Flarilisk + Formiqueen6 rounds together · 50% round win association6 observed win/loss round results
  • Flarilisk + Sunsage2 rounds together · 50% round win association2 observed win/loss round results
  • Sunsage + Stalagrove2 rounds together · 100% round win association2 observed win/loss round results
  • Flarilisk + Stalagrove1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Sunsage: 15 · Flarilisk: 10
  • DamageFormiqueen: 60 · Sunsage: 15
  • ShieldMagmite: 120 · Stalagrove: 60 · Runerock: 280

Round inventory

Trinkets

5 trinkets · 4 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Fire Orb

Your Fire monsters have +3 Burn.