Ranked run

Lucky Girl

Run vfeqveq9vmyd8xu · Jul 27, 2026, 6:54 AM

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Patch unknownUpdated Jul 27, 2026, 12:40 PM12 observed rounds
Outcomeunknown
Record75
MMR1837?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 12:40 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
On Battle Start

+2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal28
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Formiqueen · Bumblebolt
  • Electric × 2Joltail · Bumblebolt
  • Flying × 2Velocect · Plunderbird

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,615 rounds together · 58% round win association3,615 observed win/loss round results
  • Formiqueen + Velocect3,395 rounds together · 52% round win association3,395 observed win/loss round results
  • Bumblebolt + Formiqueen1,881 rounds together · 56% round win association1,881 observed win/loss round results
  • Joltail + Velocect1,666 rounds together · 53% round win association1,666 observed win/loss round results
  • Ironcore + Velocect835 rounds together · 47% round win association835 observed win/loss round results
  • Bumblebolt + Joltail807 rounds together · 55% round win association807 observed win/loss round results
  • Plunderbird + Velocect806 rounds together · 49% round win association806 observed win/loss round results
  • Bumblebolt + Ironcore677 rounds together · 52% round win association677 observed win/loss round results
  • Formiqueen + Ironcore501 rounds together · 49% round win association501 observed win/loss round results
  • Formiqueen + Joltail453 rounds together · 50% round win association453 observed win/loss round results
  • Bumblebolt + Plunderbird415 rounds together · 58% round win association415 observed win/loss round results
  • Ironcore + Joltail385 rounds together · 52% round win association385 observed win/loss round results
  • Joltail + Plunderbird354 rounds together · 47% round win association354 observed win/loss round results
  • Ironcore + Plunderbird226 rounds together · 46% round win association226 observed win/loss round results
  • Formiqueen + Plunderbird216 rounds together · 53% round win association216 observed win/loss round results

Team toolkit

  • DamageVelocect: 13 · Formiqueen: 120 · Joltail: 2 · Plunderbird: 1 · Bumblebolt: 6 · Ironcore: 30
  • HealPlunderbird: 28
  • ShockJoltail: 8 · Bumblebolt: 2

Round inventory

Trinkets

10 trinkets · 7 types

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Gem

Your monsters have +20% Damage.