Ranked run
Swim Coach
Run 73mwyz0kq8fztrb · Jul 26, 2026, 11:42 AM
Patch unknownUpdated Jul 26, 2026, 12:55 PM18 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win
Patch unknownUpdated Jul 26, 2026, 12:55 PM3 board slots5 trinkets
3 of 6board slots filled
Slot 1Level 3

Emperooze
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Damage30
Heal45
On Battle Start
+50 Damage and +50 Heal permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 3 · Shiny

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown5s
Multicast—
Heal108
On Cast
+72 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 2

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast3
Damage20
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Emperooze · Mosslug
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Mosslug + Velocect795 rounds together · 60% round win association795 observed win/loss round results
- Emperooze + Mosslug599 rounds together · 50% round win association599 observed win/loss round results
- Emperooze + Velocect196 rounds together · 59% round win association196 observed win/loss round results
Team toolkit
- DamageEmperooze: 30 · Velocect: 20
- HealEmperooze: 45 · Mosslug: 108
Round inventory
Trinkets
5 trinkets · 2 types

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
