Ranked run

Swim Coach

Run 6yaaap6ysiyflhi · Jul 14, 2026, 2:13 PM

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Patch unknownUpdated Jul 25, 2026, 11:55 AM1 observed rounds
Outcomeunknown
Record01
MMR2311?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 11:55 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

This and adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal1,200
On Cast

Remove 80% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Torrantler

Water

Tier 5 · Cost 50

Cooldown6.5s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Plunderbird · Aster · Sirenade · Torrantler · Shelldra

Ability text matches

  • Aster references WaterThis and adjacent Water allies gain +40 Heal permanently.Potential interaction with Plunderbird, Sirenade, Torrantler, Shelldra.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Sirenade, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,111 rounds together · 50% round win association1,111 observed win/loss round results
  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Berroon + Plunderbird659 rounds together · 48% round win association659 observed win/loss round results
  • Plunderbird + Shelldra615 rounds together · 50% round win association615 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Plunderbird + Sirenade466 rounds together · 55% round win association466 observed win/loss round results
  • Plunderbird + Torrantler449 rounds together · 58% round win association449 observed win/loss round results
  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Aster + Torrantler431 rounds together · 58% round win association431 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Aster + Berroon185 rounds together · 49% round win association185 observed win/loss round results
  • Berroon + Shelldra114 rounds together · 47% round win association114 observed win/loss round results
  • Berroon + Sirenade93 rounds together · 61% round win association93 observed win/loss round results
  • Berroon + Torrantler53 rounds together · 62% round win association53 observed win/loss round results

Team toolkit

  • DamageBerroon: 40 · Plunderbird: 1 · Shelldra: 15
  • HealPlunderbird: 35 · Aster: 40 · Sirenade: 1,200 · Torrantler: 200 · Shelldra: 15

Round inventory

Trinkets

12 trinkets · 11 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Nugget

At the start of each day, gain $3.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Power Crown × 2

Your top middle monster has +20 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Fancy Sword

Your monsters have +3% for each trinket you have.

Mysterious Mask

Choose a trainer and gain their ability.

Mysterious Charm

+25% HP