Ranked run
Swim Coach
Run eis629tfeo9isha · Jul 25, 2026, 10:58 AM
Patch unknownUpdated Jul 29, 2026, 9:25 AM14 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: win
Patch unknownUpdated Jul 29, 2026, 9:25 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown5s
Multicast—
Heal30
On Cast
+20 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage3
Shock1
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Electranade
Electric
Tier 2 · Cost 25
Cooldown4.5s
Multicast—
Shock25
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown5s
Multicast—
Heal30
On Cast
+20 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Bumblebolt · Electranade
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Bumblebolt + Mosslug628 rounds together · 61% round win association628 observed win/loss round results
- Bumblebolt + Electranade599 rounds together · 64% round win association599 observed win/loss round results
- Electranade + Mosslug187 rounds together · 62% round win association187 observed win/loss round results
Team toolkit
- DamageBumblebolt: 3
- HealMosslug: 30 · Mosslug: 30
- ShockBumblebolt: 1 · Electranade: 25
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
