Ranked run

Musician

Run uj1bphe9fe488y5 · Jul 27, 2026, 7:45 PM

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Patch unknownUpdated Jul 27, 2026, 8:20 PM5 observed rounds
Outcomeunknown
Record50
MMR1384?
Tierdiamond

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 8:20 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Formiqueen · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,535 rounds together · 58% round win association3,535 observed win/loss round results
  • Formiqueen + Velocect3,325 rounds together · 53% round win association3,325 observed win/loss round results
  • Bumblebolt + Formiqueen1,809 rounds together · 56% round win association1,809 observed win/loss round results
  • Boomagon + Velocect1,520 rounds together · 48% round win association1,520 observed win/loss round results
  • Boomagon + Formiqueen1,481 rounds together · 55% round win association1,481 observed win/loss round results
  • Boomagon + Bumblebolt877 rounds together · 52% round win association877 observed win/loss round results
  • Ironcore + Velocect815 rounds together · 47% round win association815 observed win/loss round results
  • Bumblebolt + Ironcore652 rounds together · 53% round win association652 observed win/loss round results
  • Boomagon + Ironcore512 rounds together · 50% round win association512 observed win/loss round results
  • Formiqueen + Ironcore486 rounds together · 49% round win association486 observed win/loss round results

Team toolkit

  • DamageVelocect: 13 · Formiqueen: 60 · Ironcore: 30 · Boomagon: 40 · Boomagon: 40 · Bumblebolt: 9
  • ShockBumblebolt: 3

Round inventory

Trinkets

6 trinkets · 4 types

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.