Ranked run

Monster Ranger

Run 23tv1k7annr0gh2 · Jul 27, 2026, 10:00 AM

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Patch unknownUpdated Jul 27, 2026, 12:46 PM9 observed rounds
Outcomeunknown
Record45
MMR1743?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 12:46 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cicadence

Bug

Tier 3 · Cost 25

Cooldown6s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Runerock

Rock

Tier 2 · Cost 20

Cooldown8s
Multicast
Shield420
On Cast

Remove 45 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Cicadence · Velocect · Formiqueen

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect, Formiqueen.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,086 rounds together · 53% round win association3,086 observed win/loss round results
  • Cicadence + Velocect1,687 rounds together · 52% round win association1,687 observed win/loss round results
  • Cicadence + Formiqueen1,587 rounds together · 54% round win association1,587 observed win/loss round results
  • Frizzly + Velocect1,144 rounds together · 52% round win association1,144 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Runerock + Velocect558 rounds together · 62% round win association558 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Formiqueen + Runerock302 rounds together · 56% round win association302 observed win/loss round results
  • Formiqueen + Frizzly225 rounds together · 44% round win association225 observed win/loss round results
  • Cicadence + Frizzly181 rounds together · 43% round win association181 observed win/loss round results
  • Frizzly + Runerock172 rounds together · 57% round win association172 observed win/loss round results
  • Cicadence + Ironcore154 rounds together · 46% round win association154 observed win/loss round results
  • Cicadence + Runerock88 rounds together · 65% round win association88 observed win/loss round results
  • Ironcore + Runerock71 rounds together · 49% round win association71 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Cicadence: 100 · Ironcore: 30 · Velocect: 25 · Formiqueen: 60
  • ShieldRunerock: 420
  • ShockFrizzly: 24

Round inventory

Trinkets

10 trinkets · 9 types

Gold Trophy

On Victory Gain $8.

Membership Card

When you buy an item, +1 free rerolls.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Power Crown × 2

Your top middle monster has +20 Damage.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mysterious Gem

Your monsters have +20% Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.