Ranked run
Swim Coach
Run k0aos0fuywqc1sp · Jul 27, 2026, 11:10 PM
Patch unknownUpdated Jul 27, 2026, 11:20 PM5 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: win
Patch unknownUpdated Jul 27, 2026, 11:20 PM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown5s
Multicast—
Heal30
On Cast
+20 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn5
Damage5
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown5s
Multicast—
Heal30
On Cast
+20 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn4
Shield40
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Scorchimp · Magmite
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Magmite + Scorchimp1,152 rounds together · 62% round win association1,152 observed win/loss round results
- Magmite + Mosslug596 rounds together · 58% round win association596 observed win/loss round results
- Mosslug + Scorchimp373 rounds together · 58% round win association373 observed win/loss round results
Team toolkit
- BurnScorchimp: 5 · Magmite: 4
- DamageScorchimp: 5
- HealMosslug: 30 · Mosslug: 30
- ShieldMagmite: 40
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
