Ranked run

Shopkeeper

Run j6m2k8iw9a9ckto · Jul 25, 2026, 8:50 AM

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Patch unknownUpdated Jul 28, 2026, 8:35 AM14 observed rounds
Outcomeunknown
Record86
MMR2521?
Tiergold

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 8:35 AM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 4

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Formiqueen · Bumblebolt
  • Electric × 3Bumblebolt · Humbolt · Frizzly
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Humbolt, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,286 rounds together · 58% round win association3,286 observed win/loss round results
  • Formiqueen + Velocect3,058 rounds together · 53% round win association3,058 observed win/loss round results
  • Bumblebolt + Formiqueen1,673 rounds together · 57% round win association1,673 observed win/loss round results
  • Frizzly + Velocect1,133 rounds together · 52% round win association1,133 observed win/loss round results
  • Humbolt + Ironcore860 rounds together · 49% round win association860 observed win/loss round results
  • Ironcore + Velocect769 rounds together · 48% round win association769 observed win/loss round results
  • Bumblebolt + Ironcore618 rounds together · 53% round win association618 observed win/loss round results
  • Humbolt + Velocect570 rounds together · 47% round win association570 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Bumblebolt + Frizzly423 rounds together · 55% round win association423 observed win/loss round results
  • Frizzly + Ironcore403 rounds together · 43% round win association403 observed win/loss round results
  • Bumblebolt + Humbolt368 rounds together · 52% round win association368 observed win/loss round results
  • Frizzly + Humbolt363 rounds together · 45% round win association363 observed win/loss round results
  • Formiqueen + Frizzly223 rounds together · 44% round win association223 observed win/loss round results
  • Formiqueen + Humbolt187 rounds together · 53% round win association187 observed win/loss round results

Team toolkit

  • DamageVelocect: 25 · Formiqueen: 180 · Bumblebolt: 9 · Humbolt: 45 · Ironcore: 30 · Frizzly: 1
  • ShockBumblebolt: 3 · Humbolt: 1 · Frizzly: 16

Round inventory

Trinkets

11 trinkets · 9 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.