Ranked run

Lucky Girl

Run xf6j6lcjsr2qjlk · Jul 27, 2026, 11:23 AM

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Patch unknownUpdated Jul 27, 2026, 2:25 PM3 observed rounds
Outcomeunknown
Record12
MMR1738?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 2:25 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast2
Poison4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast2
Poison4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast3
Poison6
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Humbolt · Bumblebolt
  • Flying × 2Humbolt · Aristobat

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Bumblebolt + Humbolt368 rounds together · 52% round win association368 observed win/loss round results
  • Aristobat + Bumblebolt40 rounds together · 60% round win association40 observed win/loss round results
  • Aristobat + Humbolt32 rounds together · 41% round win association32 observed win/loss round results
  • Aristobat + Ironcore26 rounds together · 50% round win association26 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Humbolt: 40 · Bumblebolt: 9
  • PoisonAristobat: 4 · Aristobat: 4 · Aristobat: 6
  • ShockHumbolt: 1 · Bumblebolt: 3

Round inventory

Trinkets

10 trinkets · 10 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Market License

Increase shop rank by 1.

Power Bell

Monsters in your shop have +25 Damage.

Mysterious Gem

Your monsters have +20% Damage.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Razor Beak

Your Flying monsters have +1 Multicast.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.