Ranked run

Youngster

Run o2igzn9slxbkl1k · Jun 22, 2026, 10:13 PM

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Patch unknownUpdated Jul 25, 2026, 8:50 AM1 observed rounds
Outcomeunknown
Record10
MMR2024?
Tierdiamond

Trainer effect

Youngster

Gain 3 free rerolls every day.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 8:50 AM6 board slots21 trinkets
6 of 6board slots filled
Slot 1Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Sunsage, Sunsage, Sunsage, Sunsage, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Sunsage, Sunsage, Sunsage, Sunsage, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Sunsage, Sunsage, Sunsage, Sunsage, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Sunsage, Sunsage, Sunsage, Sunsage, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Sunsage, Sunsage, Sunsage, Sunsage, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Sunsage, Sunsage, Sunsage, Sunsage, Sunsage.

Recent pair signals

Current Balance 12 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSunsage: 15 · Sunsage: 15 · Sunsage: 15 · Sunsage: 15 · Sunsage: 15 · Sunsage: 18
  • DamageSunsage: 15 · Sunsage: 15 · Sunsage: 15 · Sunsage: 15 · Sunsage: 15 · Sunsage: 18

Round inventory

Trinkets

21 trinkets · 8 types

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 4

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

shady contract × 5

Effect unavailable.

Wood Sword

Your monsters have +5 Damage.

Fire Orb × 4

Your Fire monsters have +3 Burn.

Bug Net

Bug monsters in the shop cost 3 less.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.